Showing posts with label Heavy Rain. Show all posts
Showing posts with label Heavy Rain. Show all posts

Monday, August 18, 2014

5 Games That Should Get Sequels

If you're a gamer, you most likely have come across a game that you really loved, got to the end and thought, "Boy, I can't wait for the sequel!" Only to never have it happen. Well, we've put together a small list of a few games we would like a sequel to, but haven't had any luck so far (we'll try to keep these as spoiler free as possible, but some things may be unavoidable)


Honorable Mentions


This is one of those games that is either 'love it', or 'hate it' and I can understand why those who hate it do. Heavy Rain isn't so much a game as it is an interactive drama (there's even a trophy referencing it as such). You control the character and all that, but it isn't heavily oriented on action, run and gun, jumping and the like, just small input from you.

For those who do enjoy the game, it is very rewarding story wise, it's very emotional and enthralling, even more so if you are a parent. The story starts with Ethan, a typical parent who is celebrating his sons birthday. However, things take a dramatic turn that flip his life upside down, and it only gets worse.

While some may say the game isn't one that would warrant a sequel based on the ending, it really depends, as there are several possible endings, one involving the prime person of interest never being seen again. So it's up for debate.

Don't forget, press X to 'Jason'


5. Too Human


I'm probably one of the few who enjoyed this game, which is understandable, the controls were a bit tough to master, but once you did, it was an amazing game.

The story, well, imagine, if you will, the Norse mythology set in a cyber future, where the Gods' protect the few remaining humans from the onslaught of the machines (aka the 'Children of Ymir'). These Gods' aren't what we think of when we think of Norse, Thor isn't giant (well, he is big as hell, but not a GIANT giant), Loki doesn't wear a jester type outfit and ODIN isn't what we would think of when we think 'Odin'. An endless war for survival, where the Gods' themselves partake.

The game ends with a rather open ending, the game COULD continue, however it is unlikely since it sold poorly, and the devs, Silicon Knights, no longer is in business. Still, someone could purchase the rights, I suppose. Finding a new version of the game could prove difficult and costly, as Knights was ordered to destroy all unsold retail copies after a court case vs. Epic Studios.

You can read the full review here.


4. Resonance of Fate


This was a widely missed RPG, which saddens me as it was pretty unique in how it executed combat and moving around the environment. The over-world is a gird basically, "That's nothing new." You say, this is true, but in order to move, you needed pieces to 'unlock' spaces to move about. Combat was fun too, it was turn based and timed, much like FFVII or Eternal Sonata, however the WAY you fought was the kicker, it generally consisted of Matrix like movements, erratic and dodgy, quick and ruthless, over all just crazy.

Another fun component of this game is the weapons. There are only a handful of them, but the fun part is customizing them to max out damage potential. Instead of throwing hundreds of weapons at you like most RPG's, this one gives you add-ons to your weapons which can make them more deadly, firing faster, charging faster, etc.

The story is convoluted and your better off reading the full review, which can be found here.


3. Journey


Journey was.... a unique game. There was no story, it was one of those, "let the player decide" type of games, and it was actually very excellently executed. You can go with what is presented, which is a spiritual quest about perseverance and faith, or make up your own (my friend and I somehow came up with a story about a giraffe-scarf war, where the giraffes imprisoned the scarves land, destroyed their corn and built a death machine).

This was one of my first PS3 games and it was a very fun and enjoyable one. The graphics alone are pretty damn good, better than most I've seen on any of the last gen systems, which is funny to me since this was basically a demo of sorts.

Journey comes as a bundle, you'll get this, as well as flOw and Flower, for one cheap price, so buy the bundle if you find it (or just buy this on the PS Store by itself).


2. Half-Life 2 Ep. 3 (or Half-Life 3)


I got in to the series with Half-Life 2, so I don't know much about the series prior, minus what I read on Wikipedia. If you managed to get through HL2E2, you are probably eagerly awaiting the next installment of the franchise to exact REVENGE on Breen, the pupa thing and/or the Combine as a whole.

If you are not familiar, Half-Life is an FPS based in a world where a sole man, Dr. Breen, is leader. Aliens have invaded Earth and have seized control and use humans as slaves, all thanks to Gordon Freeman's earlier exploits, which opened a doorway to allow said aliens to our peaceful little planet. While he did cause all the problems, he is also the only person who can seemingly stop the enslavement of the human race (with the help of Eli and Alex, a couple of scientists (well Eli is, Alex is more of a badass sidekick to Gordon)).

The game, Half-Life 2 as well as the episodes, can all be played in The Orange Box, so if you've not played it, you should totally do so, the physics alone are worth a playthrough.

"We don't go to Ravenholm."


1. Psychonauts


If playing as a psychic power wielding, acrobatic circus kid doesn't stike your fancy, maybe you'd think differently when you hear the game comes from creative mind Tim Schafer, the guy behind many other hits in the past (and future, if you're going off of when Psychonauts was released).

The game features Raz, the aforementioned psychic, who jumps into other characters minds to fight their demons while at Whispering Rock Psychic Summer Camp and stop a mad scientist from taking over the world with the brains of the kids staying their.

The game is a twisted platformer, but manages to stay fresh and unique.

"Who is the Milk Man?"

Wednesday, April 23, 2014

Saddest Moments in Gaming

IMPORTANT: The list contains spoilers for Half-Life 2 Episode 2, The Walking Dead series by TellTale, as well as potential spoilers for Mass Effect 3 and Heavy Rain (however, these last two are player determinate).

As many gamers can attest, games sometimes pull at our heartstrings, whether the emotions be extreme happiness or sadness. We all have our personal favorites, or whatever you'd like to call them, so here are a few of mine (please feel free to share yours as well).


Half-Life 2 Epi. 2, Eli Vance's Death - I started playing HL when 2 was released on the Xbox, I fell in love instantly and become a dedicated fan (not enough to play the first, but whatever). I played through all of Episode. 2 numerous times and when I heard it was being ported AND included Episode 2, I nearly lost it.


After hours upon hours of me being, literally, enthralled with the characters (namely Alyx and her father, Eli) and story, I was "treated" to a most heart-wrenching scene.


It was a GREAT way to end the Episode, a great cliff-hanger and I wish Valve would go to Kindergarten so we could FINALLY count to 3 and continue Gordon and Alyx's story as they hunt for this killer, and save the world and all that.


Mass Effect 3, Tali's Suicide - Tali was my 'love interest' for as long as I can remember, I don't know why, just something about her was quite attractive. I always had her on my squad and did everything I could to make her happy, always talked to her between missions and pretty much advanced the story JUST to talk to her about more crap. 


When we retrieved 'Legion' (of 'We are NOT Legion' fame) and had to pick between the Geth and Quarian, I never knew the severity of my actions, as it resulted in Tali's breakdown, her refusal to go on with living after witnessing the (essential) extinction of her species. No matter how close a bond Shepard and her shared, it wasn't enough to give her a reason to keep on going.


The Walking Dead Season 2 Epi. 1, Omid's Death -  The Walking Dead is known for its sudden and somewhat explainable habit of killing off people right as the show starts, who would have thought the game would follow so closely to that rule. As the season kicks off, you see Clem has regrouped with Omid and Christa, who is also quite pregnant. Omid and Christa go to clean up in one restroom while Clem uses the other nearby restroom, and gets in to some trouble.


So how does Omid die, a Walker, a group or thugs? No, a careless Clem leaves her gun on the counter and has it picked up by a passing stranger who ends up accidentally shooting Omid in the chest, killing him in seconds which alerts Christa who sees this and immediately breaks down in tears, killing the person who shot Omid with no hesitation. The game advances several months later and we see Clem and Christa together in the woods, but Christa does not have the baby, leading one to speculate what happened. With so much death, one can only wonder how Christa has managed to keep on going.


The Walking Dead Season 1, Clementine - No she didn't die, but the whole damn game is kind of sad for her, the end only more so. She's lost her parents and the only person who she would consider a father figure is now dead (or zombifed if you're an evil jerk who left Lee to suffer) and Clem is left to wander alone (granted we know she EVENTUALLY finds Omid and Christa, assumedly shortly after the events with Lee, but we can only speculate that). The look on her face at the end makes me want to die, or jump in to the TV and hug her, either one.



Heavy Rain, Ethan's Death(s), All of them.... The whole game really - Heavy Rain is an amazing game, the first one I got and Plat'ed when I got my PS3, it was an amazing expierence that I wish existed more in the gaming world. Sure, it wasn't a heavily action oriented game like God of War, Halo or even The Walking Dead (yeah, I just said The Walking Dead is more actiony than this game), but that's not why we played it. It was STORY DRIVEN, something most games forgo for said action content. So what made this game so damn sad? Well, if you're not a parent, you will NEVER understand the pain that Ethan suffers, even if you are, you still will never have to (or hopefully never have to) suffer the pain of having your child taken from you, the lengths he goes to save his son....

- Drives into oncoming freeway traffic and go 5 miles in 3 minutes (you do the math, I don;t want to)
- Traverse electrified power lines after crawling through a tunnel of broken glass
- Cut off your finger
- Kill someone
- Drink a vial of poison that will kill you in an hour, the ultimate sacrifice

Even after all this, there is no guarantee you'll save your son.

I could TRY to explain the potential sadness that can unfold, but I'll just provide videos, this game has the potential to make you very depressed and just be done with everything.

Worst Ending:


Second Worst Ending:

Third Worst Ending:


Another one, I couldn't find a short version, but yeah, really sucks: