Showing posts with label Too Human. Show all posts
Showing posts with label Too Human. Show all posts

Monday, August 18, 2014

5 Games That Should Get Sequels

If you're a gamer, you most likely have come across a game that you really loved, got to the end and thought, "Boy, I can't wait for the sequel!" Only to never have it happen. Well, we've put together a small list of a few games we would like a sequel to, but haven't had any luck so far (we'll try to keep these as spoiler free as possible, but some things may be unavoidable)


Honorable Mentions


This is one of those games that is either 'love it', or 'hate it' and I can understand why those who hate it do. Heavy Rain isn't so much a game as it is an interactive drama (there's even a trophy referencing it as such). You control the character and all that, but it isn't heavily oriented on action, run and gun, jumping and the like, just small input from you.

For those who do enjoy the game, it is very rewarding story wise, it's very emotional and enthralling, even more so if you are a parent. The story starts with Ethan, a typical parent who is celebrating his sons birthday. However, things take a dramatic turn that flip his life upside down, and it only gets worse.

While some may say the game isn't one that would warrant a sequel based on the ending, it really depends, as there are several possible endings, one involving the prime person of interest never being seen again. So it's up for debate.

Don't forget, press X to 'Jason'


5. Too Human


I'm probably one of the few who enjoyed this game, which is understandable, the controls were a bit tough to master, but once you did, it was an amazing game.

The story, well, imagine, if you will, the Norse mythology set in a cyber future, where the Gods' protect the few remaining humans from the onslaught of the machines (aka the 'Children of Ymir'). These Gods' aren't what we think of when we think of Norse, Thor isn't giant (well, he is big as hell, but not a GIANT giant), Loki doesn't wear a jester type outfit and ODIN isn't what we would think of when we think 'Odin'. An endless war for survival, where the Gods' themselves partake.

The game ends with a rather open ending, the game COULD continue, however it is unlikely since it sold poorly, and the devs, Silicon Knights, no longer is in business. Still, someone could purchase the rights, I suppose. Finding a new version of the game could prove difficult and costly, as Knights was ordered to destroy all unsold retail copies after a court case vs. Epic Studios.

You can read the full review here.


4. Resonance of Fate


This was a widely missed RPG, which saddens me as it was pretty unique in how it executed combat and moving around the environment. The over-world is a gird basically, "That's nothing new." You say, this is true, but in order to move, you needed pieces to 'unlock' spaces to move about. Combat was fun too, it was turn based and timed, much like FFVII or Eternal Sonata, however the WAY you fought was the kicker, it generally consisted of Matrix like movements, erratic and dodgy, quick and ruthless, over all just crazy.

Another fun component of this game is the weapons. There are only a handful of them, but the fun part is customizing them to max out damage potential. Instead of throwing hundreds of weapons at you like most RPG's, this one gives you add-ons to your weapons which can make them more deadly, firing faster, charging faster, etc.

The story is convoluted and your better off reading the full review, which can be found here.


3. Journey


Journey was.... a unique game. There was no story, it was one of those, "let the player decide" type of games, and it was actually very excellently executed. You can go with what is presented, which is a spiritual quest about perseverance and faith, or make up your own (my friend and I somehow came up with a story about a giraffe-scarf war, where the giraffes imprisoned the scarves land, destroyed their corn and built a death machine).

This was one of my first PS3 games and it was a very fun and enjoyable one. The graphics alone are pretty damn good, better than most I've seen on any of the last gen systems, which is funny to me since this was basically a demo of sorts.

Journey comes as a bundle, you'll get this, as well as flOw and Flower, for one cheap price, so buy the bundle if you find it (or just buy this on the PS Store by itself).


2. Half-Life 2 Ep. 3 (or Half-Life 3)


I got in to the series with Half-Life 2, so I don't know much about the series prior, minus what I read on Wikipedia. If you managed to get through HL2E2, you are probably eagerly awaiting the next installment of the franchise to exact REVENGE on Breen, the pupa thing and/or the Combine as a whole.

If you are not familiar, Half-Life is an FPS based in a world where a sole man, Dr. Breen, is leader. Aliens have invaded Earth and have seized control and use humans as slaves, all thanks to Gordon Freeman's earlier exploits, which opened a doorway to allow said aliens to our peaceful little planet. While he did cause all the problems, he is also the only person who can seemingly stop the enslavement of the human race (with the help of Eli and Alex, a couple of scientists (well Eli is, Alex is more of a badass sidekick to Gordon)).

The game, Half-Life 2 as well as the episodes, can all be played in The Orange Box, so if you've not played it, you should totally do so, the physics alone are worth a playthrough.

"We don't go to Ravenholm."


1. Psychonauts


If playing as a psychic power wielding, acrobatic circus kid doesn't stike your fancy, maybe you'd think differently when you hear the game comes from creative mind Tim Schafer, the guy behind many other hits in the past (and future, if you're going off of when Psychonauts was released).

The game features Raz, the aforementioned psychic, who jumps into other characters minds to fight their demons while at Whispering Rock Psychic Summer Camp and stop a mad scientist from taking over the world with the brains of the kids staying their.

The game is a twisted platformer, but manages to stay fresh and unique.

"Who is the Milk Man?"

Monday, April 1, 2013

Too Human


Man vs Machine taken to a whole new level.


Story

In a time when Humanity flourished, machines known simply as the ‘Children of Ymir’ emerged from the depths of the Earth, bent on the destruction of all sentient beings and have waged war on the Human race for the past thousand years. This war has left the planet icy, cold and nearly inhospitable resulting in the death of all but a few million humans. These humans prayed to the Aesir and worship the ODIN (Organically Distributed Intelligence Network) and were blessed by the Gods, who sheltered the few remaining humans in an enclave known as Midgard.


Graphics

The graphics in Too Human are what you’d expect from a game that came out half way through the consoles life, they look good but aren’t hyper realistic like Halo, Call of Duty or Elder Scrolls. They relate more to Dead Rising, Crackdown or Saint’s Row. All in all, the graphics are standard, nothing special, nothing good or bad.

Baldur, with Hammer and Shield, fighting one of the Children of Ymir


Controls

Usually controls are tough to talk about due to them usually being so generic, Too Human is different in this way. The left thumbstick moves Baldur around, but to attack, you lean the right stick in the direction you want to attack and tapping to launch enemies with melee weapons. Guns can be tough to control, especially if you’re using two at a time so practice is needed with them. Rifles are capable of launching grenades which is very helpful against groups of enemies. If you can adjust to these controls, you’ll have a lot of fun with the game, just give it some time.


Music/Sound/Voice

Sadly, there is little of all of them in the game, in-between fights you’ll be listening to little or nothing at all. Only when in combat do you hear anything, and honestly, the music is nothing special. Sound effects seem to be repeated after a bit, but switching what you do can alleviate that issue pretty quick (don’t use the same move over and over and over and over).


Other

The game can be very difficult at times, especially on higher difficulties; enemies will have various immunities at all times on tougher levels, making strategy mandatory. So mastering this game can be tough, but is very rewarding as you’ll get some of the best armor and weapons.
The one thing that REALLY stands out is the ability to customize Baldur after a certain point, you can change his armor color, bonus stats and weapon effects, as well as a few other things I won’t mention.

The multiplayer is pretty well done as well, I never had any issues with players joining my game and it is always fun to play hack & slash games with a friend. This can either make the game tougher or easier, depending on the skill of the players.

There are a few classes you can play as, each offering a small bonus. Better regeneration, more defense, different skills and what weapons can be used.

The game is very cybernetic-y, the 'Gods' are less god-like and more highly advanced in technology (you'll know what I mean, the 'leader' of them has some awesome looking glasses (reminds me of Google Glass)). At one point you can even gain Cybernetic hardware, which is awesome.


Achievements

A good chunk of the achievements will come naturally, some of the others will require skill (beat the 4 levels WITHOUT dying), patience (obtain 10,000 drops) and luck (complete a full set of Epic gear). With time, you should be able to get them though.


Overall

Too Human is a fun game if given a chance, best played with a friend and not for the weak of heart.

8.5/10.0

Pros
- Norse Mythology driven story (kinda)
- Ability to customize is great
- Tough game that’s rewarding

Cons
- Steep learning curve
- Will give many players a headache
Bland musical score