Every story begins somewhere.
Story
The game takes place 'several years' before the
first game (on the PlayStation), with Travis trying to make up time during his
delivery by cutting through a small town know as Silent Hill. While driving,
the road becomes foggy and he barely avoids hitting a girl in the road. When he
gets out looking for her, he is follows the young girl until he loses her but
comes across a burning building.
Travis runs in to see if anyone’s inside, after
traversing the burning house, he finds a girl with 3rd degree burns over most,
if not all, of her body, he manages to rescue her before passing out and then
waking up in the town of Silent Hill.
Gameplay
The game plays like many of the Silent Hill
entries before, focusing on puzzles with elements of survival-horror. You'll
spend much of your time searching for the next piece of a puzzle while avoiding
or fighting demented and warped creatures of Travis' mind.
The camera switches between static and moving, at some
points, generally in small rooms, the camera is fixed into a certain position.
When in larger rooms or halls the camera is behind Travis and can be
manipulated with the shoulder buttons.
Combat is pretty over-simplified, the left shoulder locks
on to enemies while X allows you to attack (or can be held for power attacks).
Weapons have slightly different speeds, meaning you'll have to use a bit of
strategy for some enemies (obviously, if the enemy is fast, a big sledgehammer
is not a wise choice).
Graphics
The graphics are pretty good for a slightly
older game. Being Silent Hill, the game adopts the old fashioned screen effects
such as static when an enemy is near and grain effects. Environments are
decently detailed as are the characters. Lighting is done very well and gives
the game a very dark feeling.
The game can be given a much darker appearance via brightness |
Controls, Voice, Audio and Music
The controls are quite
simplistic, as there aren't many buttons on a PSP and will be learned quite quickly.
The voice work ranges from acceptable to cheesy, which seems to be a staple for
the earlier installments, so I'm not sure if it was intended or not.
The audio, when it's there, is well done, lending an
ominous vibe to the area around Travis. Small movements can cause large amounts
of noise when you're walking down a dark and empty hall. The music is very well
done, as Akira Yamaoka was the composer, so I would expect nothing less from
him. The music picks up heavily when Travis has what he needs to confront the
areas boss, and altering when Travis enters the Otherworld.
Travis about to enter the Otherworld |
Overall
This is a great addition to the series, and if
you're a fan, I highly suggest giving it a try.
8.5/10.0
Pros
+ Great music score
+ Well executed game overall
+ Chilling feeling for much of the game
Cons
- Voice work is laughable in some areas
- Camera is sometimes uncooperative
- The combat seems lacking and not very in-depth outside
of minute 'strategy'
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