Tuesday, December 25, 2012

Resident Evil 4HD

What do you get when you take Resident Evil and remove the zombies, the puzzle solving and the general sense of fear and dread? This.


Leon Kennedy, one of the most renowned survivors of the Raccoon City incident in 1996/7, has become a government agent working with various types of top security information and receiving orders directly from the President of the United States. What is Leon’s goal this time, preventing nuclear war, rescuing a valuable P.O.W, assassinating a dangerous dictator? No, none of these…. Well, somewhat, but no. Leon is given the task of rescuing the President daughter, Ashley, who was kidnapped by a mysterious organization.

Unfortunately for Leon, when he arrives in a town that looks like it was taken from ‘The Lottery’, things go awry and the villagers begin attacking Leon and he is forced to take them out in Super Secret Agent fashion. Not far into the story, Leon learns that the village is not just full of angry Euros and that something much more sinister is going on.


The game is titled Resident Evil HD, so you would believe the graphics are going to be better than those seen on previous consoles. While they do look better, they aren’t anything to get excited about. Yes they look better, but I didn't even see the difference till I searched Google for a comparison, and honestly it wasn't a huge difference, the hair seemed a bit more highlighted giving the layered effect. I digress though, the game looks pretty good for a game that originally came out in…. 2006 (too lazy to Wiki the release date), although the game does have a sort of ‘static’ overlay to it.


If you've played an over the shoulder shooter, then you likely know the controls already, as this game helped cement them, it does all the right things right and the wrong things right as well. The controls are very simplistic and easy to learn while giving you plenty of options and allow you to interact with the environment (although not to the same levels as RE5 or RE6). You don’t have a quick select like you do in the predecessors, so you’ll have to go into your inventory to equip something or use an item, but all in all, it’s easy to use and causes no real issues (in-fact I prefer this, if you make a mistake in RE5/6, you may die, panicking to grab an herb from the hotwheel and you end up pulling out an egg….).


As far as extras, you get Mercenaries and a mission where you get to play as Ada Wong where you must collect a sample of the Las Plagas (which were included in all versions of the game). You can also earn some outfits from the PS2/WII/PC versions, one being Leon’s mobster outfit (looks more like a priest to me) and Ashley’s armor, which is invaluable as it makes her invincible and unable to be carried away by the villagers, so Hard mode is stupidly easy.

There’s also a Separate Ways campaign, which was only PS2, Wii and PC versions, this scenario is significantly longer than Assignment Ada and shows how some of the items ended up being where they are in Leon’s scenario (the main game).


For those that enjoyed Resident Evil 4 when it originally launched, then this will be a good dose of nostalgia for you. If you haven’t played it and enjoyed Resident Evil 5/6, then yes, pick this up as it is what changed the series to what it is now. If you’re like me and like the series for what it USED to be, this is still worth picking getting, just don’t think of it as Resident Evil. The game is a good suspenseful shooter, but a terrible Resident Evil game.

8.0/10.0 (if you don’t count it as a Resident Evil game)
4.0/10.0 (if you count it as a Resident Evil game)


- New content (if you had the GameCube version of the game)
- A fun game, despite not staying true to the name
- Luis!!!! He’s just awesome


- Shooting Gallery is a bitch!!!!
- Ruined the rest of the series (for me)
- Ashley…. Nobody likes her, nobody.

Friday, August 3, 2012

G4 - Gaming and Giving for Good Giveaway

Not the crappy tv channel.

So, I decided to try the G3 event this year and thought I'd try to increase the donations I get with a giveaway (everyone likes those). It's pretty simple to enter, here's how:

- Simply give a donation of at least $1 (you can earn up to 5 entries, one for every dollar donated), leave your gamertag in the optional message box and at the end of the Event (October 20th) I'll have a giveaway to one lucky winner. The prize varies on how much I raise.

$1 - $39: 1600 MSP OR 3 Months of Live
$40 - $69: 3200 MSP OR 6 Months of Live
$70+ - 4800 MSP OR 1 Year of Live

For those wondering about the amounts, remember I get none of this, all is donated to the CMN, so this is out of pocket expense.

My Profile: Can be found by searching 'Andrew Mulligan' on Extra-Life.org, or via this link: http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&eventID=508&participantID=31340


I'll update this as I think over more stuff.

Thanks for supporting. [toast]

Friday, July 6, 2012

The Witcher 2

One of the best intros in all of gaming? Yeah, I think so.

Story (stop reading after the first paragraph to avoid spoilers)

The Witcher 2, as you may have guessed, is a sequel to the The Witcher. I haven't played the first, but the game is still playable despite that. The game starts with Geralt, a Wither, hunter of monsters, in prison and being interrogated about then unknown events, he begins to tell the story of how he ended up in said prison. The story then begins with Geralt running through the woods, being perused by unknown soldiers. Geralt then awakens, revealing this to be a dream he has been having constantly (likely referring to the first game) and is summoned to assist King Foltest in 'rescuing' his illegitimate children.

As Geralt and the king's forces continue through the castle, they are attacked by a dragon, but luckily reaches the castle's chapel, where his children are being kept. The children are revealed safe and sound with a blind monk, who encourages the children to meet not only their father, but their king. As the children leave to clean themselves, the monk reveals himself to be an assassin (the same one as seen in the intro to the game), and slits Foltest's throat before Geralt can reach him. Gerlat attempts to capture the assassin, but he jumps out of the chapels window and escapes, leaving Geralt with blood on his hands. Oh, and he has amnesia. :D


The graphics in The Witcher 2 are pretty good, they remind me of polished Fable III graphics, trees and foliage are done with good detail, and surroundings look good (instead of poorly pasted copies), characters look well and act as one might expect. Enemies tend to have a darker look to them, such as the Drowner and Nekkers, who posses dead like features. Spells have special effects, such as splash effects as they level up, inflicting more damage to those nearby.


Controls act much like those in the Fable series, I would wager to bet that Fable was an influence for this game, simply button commands, no special combos or stupid placements. I wish there was more to say about the controls, but there really isn't.


This game has to have some of the better VA I've heard in recent games, the characters sound rather convincing with their expressions and tone, some sections seem to increase the volume of the characters, whether this is done to emphasize importance, to ensure you notice, I don't know. Music is well done, but it can get annoying at some points, especially if you spend a large amount of time in one area. Sounds are rather basic in the game, but not used repeatedly (some games have one sound for the right foot and one for the left and they get annoying to hear over and over and over again), and are varied just enough to keep you from going insane.


The game is pretty difficult, even on Normal, but the Autosave feature allows for mistakes.

One thing I love about the game is the branching story, you must decide who you want to partner with, if you want to save this person or that person and if you want to spare this person or not. Each decision effects what can happen next.

The game doesn't allow for backtracking, meaning if you miss something, it's gone. This is annoying for item crafting, since many good items require rare items that can only be found in one spot.


A fun RPG for the 360, so if you're an RPG fan, you have no real choice but to get this.



- Fun and entertaining story
- Branching story
- Nice challenge


- Force advance story
- Can be difficult to casual RPG players
- No carry over for new games after beating it once

Friday, May 25, 2012

Minecraft: Xbox 360 Version

Alright, before I go into the game, I would like to say I've never played the PC version, nor do I plan to do so. I've been playing the X360 version quite often since its release. But since I have far less knowledge than those who play it on the PC, I apologize in advance for mislabeling or simply being wrong.


There isn't one, you're 'The Player', simple as that, you explore the world of Minecraft, build and destroy, destroy and build. That's honestly all there is to Minecraft, it may seem limited, but that's only true if you have a very small imagination (so yes, I'm saying if you get bored of this easily, you're about as fun as a wet mouse).

Minecraft is all about designing and building whatever you can think of, don't believe me?

Images from the PC version

While I'm sure there are some Mod Tools that make these tasks easier, it still proves the point.


Well, this game is basically Lego's, therefore the graphics aren't impressive, but they aren't trying to be. Everything looks great (considering the pixels are the size of those on the original Game Boy), if you are very picky about graphics, and playing anything before 2005 makes your eyes bleed, then you won't like this game.


The controls are very simple and straight forward, one button allows you to jump, the other cycles through your inventory, attack enemies, place item, etc. There really isn't much to say about them, the controls are like the graphics, old as hell.


There is little in the area of voice, maybe grunts, but that's it. Sounds sound, well, old school, but that's good, considering the game. The music is annoying sometimes, as it constantly plays, but luckily, it can be turned down/off if the player desires.


I read this would feature online play, but my experience makes me believe you can only play with friends, as I have not seen a single game in the 'Online' section (except for one, and if the 'Friends Only' thing is true, this guy must've been hacking or something....)

The game offers splitscreen (if you have an HDTV) which I haven't been able to utilize yet, but the thought of playing this with my friends is pretty entertaining.... oh the things we could build.

As many know, the game is VERY limited compared to the PC version, the designers have said they'll EVENTUALLY release an update that'll bring it up to version.

“We’re aiming to update to the major PC releases – first one will be the equivalent of the PC Beta 1.7.3 version”,


Minecraft is a fun way to blow $20, with hours of fun and with major updates coming, at some point, it's well worth the price.



- Plain simple fun
- Exercises your creative muscles
- Hours of entertainment


- Rather simple
- Splitscreen requires an HDTV
- Will get repetitive

Friday, March 30, 2012

Resident Evil: A Look Back

It's indisputable that Resident Evil has become a very well-known series. Games, books and even Hollywood movies, the series seems to be growing and growing like no one thought possible. But has the series strayed from its roots too much? I'm going to take you back through the years, and at the end, you be the judge.

Top: Resident Evil 1 remake
Bottom: Resident Evil 4

Now, I love the series, been playing it since it originally released on the PSone back in 1997, while the graphics are terrible compared to today's standards, I enjoyed it (although I didn't get far, as I was only 7 at the time ;p). When Resident Evil 2 came out, I was 8 and able to focus on it a bit more than I could with Resident Evil 1 (plus the game looked much nicer). This game set the standards for the series, characters were thought out (as thought out as they could be back then), the story was excellent and the game was just all around enjoyable. I spent hours playing RE2, first Leon, then Claire, then Claire and Leon, I played the hell out of this game.

When Resident Evil 3: Nemesis came out in 1999, the series got even better. The already well thought out characters received an overhaul and looked and acted much better than their previous counterparts. I got attached to Jill, Carlos and even lesser character such as Mikhail and Nicholai. The threat of the Nemesis, a giant BOW (Bio-Organic Weapon) that pursued you throughout the game, always making you check your corners and look over your shoulder (as if we needed more of it in this game). Even better was the fact that after beating the game, you unlocked Operation: Mad Jackal, where you were able to play as Mikhail, Carlos or Nicholai and earn awesome items for the main game.

Resident Evil: Code Veronica was much more challenging for me, I had a helluva time beating it, whether that was due to actual difficulty or a poorly made game is up for debate, none the less, this was a good game.

"Wait, you just said it was poorly made.... da fuck?"

Don't get me wrong, it was, but it also did things that made up for that, the story was something from M.Shyamalan, full of twists, there were quite a few enemies that made you go, "Holy shit!" Some being Hulk Steve and the giant Dragonfly Alexia and other bizarre shit.

Now, this is where the series started taking a dive for me, a hardcore fan. Resident Evil 4. Don't get me wrong, the game itself was good, but I believe it was no where near deserving the title of "Resident Evil". Resident Evil is about zombies and surviving a zombie outbreak, not playing as a Government Agent and saving the world. The game itself is good, as I said before, the mechanics work well and the overall gameplay is fun. But throwing on the Resident Evil name was a crappy move.

Resident Evil 5 suffered the same issues as its predecessor, using the Resident Evil name, but having no zombies at all. Again, the game works well, but not as a Resident Evil entry.

Now, trailers of Resident Evil 6 show zombies, which I applaud, give the fans what they like, after all, we made the series what it is. What I don't like is that in the same trailer, Chris is shown as doing these superhero moves, taking out what look like parasite infested people from Resident Evil 4 and 5, killing people with guns leaping over shit and so much more.... I don't like "One man can save the world" type games, if this happened, we'd all be dead. Keep the series as it was, the struggle for survival.

Tuesday, March 27, 2012

Operation Raccoon City

Ever wonder what might happen if you played as a member of Umbrella's Security team during the outbreak? Well, now you can finally find out.


Many likely know the story of how the various characters in the RE universe came to be, about the mysterious outbreak in a small mountain town in middle America, how the outbreak caused its victims to come back from the dead and wander aimlessly, and how a pharmaceutical company, Umbrella was behind it all. But what if the story was told through the eyes of Umbrella's private Security Service? What would have been different? Well, with this game, you get to glimpse (notice I said glimpse) as to what may have happened. You are tasked with erasing all evidence of Umbrella's involvement, any and everything, must be destroyed.


The graphics on ORC are.... well, they aren't the greatest, but I've certainly seen worse. Some textures have a  overly shiny coating of blood/slime/water/whatever, making them look poorly added (sorta like in old school cartoons when something that was going to be interacted with always stood out opposed to everything else in the show). Characters, however, look very nice, I never knew that Nicholai had a scar until now. But there are a few exceptions, if you played Resident Evil 3: Nemesis, the Nemesis in the game looks.... crappy, he looks more like the movie version. The difference?


You can clearly see that ORC's Nemesis has a much fatter head, and while that not matter to some, being an Old School RE fan makes me very biased, I love the RE3 version, I hate, HATE, the RE:ORC/Movie version and wish he would jump off a cliff into the rectum of Hell and die.... repeatedly.


The controls work pretty much the same as any shooter these days, various items are assigned to the D-Pads (grenades, first-aid sprays, special skills, etc), B is used for melee and, if timed correctly (when playing online this is almost impossible), pressing A allows for a special instant kill (which is completely BS in my opinion). The long awaited ability to shoot and move can be done simply by holding the left trigger (aim) and right trigger (shooting), although this does little, as you move slow as shit.


The voice work is rare, but when it's present, it's well done. The characters don't talk much, and when they do, it's usually a few lines in regards to something about the objective. There's infrequent music, usually present during high risk situations, and other times there's a low dark tone, nothing special music wise stands out in this installment, although this has always been true and probably a good thing, considered you're dealing with hordes of the undead (I mean, do you want some K-Pop crap playing while you're trying to fend off a Tyrant? I know I don't).


There are 6 playable characters, each having a unique area of expertise.

Bertha, the Medic (can hold up to 4 first-aid sprays in stead of just one, can nulfy 90% of damage for 10sec)
Lupo, the Leader (has incendiary rounds, effective against the undead, faster reloading)
Vector, the Reconnaissance Man (turns invisible and runs fast as shit, nuff said)
Four Eyes, the Field Scientist (can induce zombifacation, start with a anti-virus vaccine)
Spectre, the Marksman (can detect items and enlarge mini-map, good for those trying to find as many items as possible for S+)
Beltway, the Explosives Expert (can use various explosives such as trip mines and takes less damage from explosions)

*These skills must be unlocked using exp earned in story or versus, not all abilities listed.

This game puts tremendous focus on Multiplayer, this is god and bad.... but mostly bad. The online VS is HORRIBLE. I have a great connection, never have any issues, but when I play this.... my god, I see players lag so hard, teleporting from one place to another, dodging melee attacks and killing you then teleporting again. You may get into a game that has no issues, and if you do, stay with that group, the last thing you want to do is leave and connected with some fuck who has shit-tastic connectivity and makes you wanna rage quit.

There are several Modes to play in VS.

Heroes - You play as a icon from the RE series (Leon, Claire, Carlos, Jill, Ada, HUNK, Nicholai and Lone Wolf (whoever the fuck he is....)) and try to kill the opposing teams Heroes.

Team Attack - Straight up Death Match.... sorta. Earn points for killing zombies, but more for killing Lickers, Hunters and other players. You get to pick from the USS team and the Spec Op team consisting of Willow, Dee-Ay, Tweed, Harley, Shona and Party Girl. They have the same powers as the USS, just different looks/name.

Survivor - A chopper is coming to carry you to safety! But there's only 4 seats on said chopper, so if you can't get to it before it's full, you die. Simple. Survive zombies, hunters and enemy players (and even your own team) if you want to live.

Biohazard - Collect samples of the G-Virus and bring them back to your safe zone, only problem is zombies are drawn to these samples and will chase you when you carry them.

The campaign MP is a different story, it's enjoyable and well executed. In fact, if you want to finish some of the levels on Pro, you NEED to have a partner, otherwise you'll have a helluva hard time. It's welcome as well, seeing as how the CPU is dumb as shit and will walk right in front of you, causing friendly fire, not heal, run right up to the enemy and die, or in rare cases, stop functioning altogether.


This can be a fun Resident Evil game to tide players over till 6 comes out, but if you aren't a big RE fan, you may want to hold off for a price drop (or at least some patches).



- The playable characters are great
- Fun "what-if" game for RE fans
- Actually is quite challenging at high difficulties


- Shitty AI
- VS is unbalanced as hell and laggy
- Very short (a few hours if you aren't exploring, but there isn't much to explore even if you do)

Thursday, February 9, 2012

Shadows of the Damned

What happens when a Hispanic demon hunter has his girl killed, brought back, killed again and then kidnapped by the Lord of the Underworld (so that he can kill her some more)? To cut to the chase, a lot of demons are gonna die.


Garcia Hotspur, a well-known demon hunter (well-known in Hell) has made quite a living by sending Hell beasts back to where they belong, but after one demon gives him a grave few words, Garcia is a bit on edge. When he returns home to his girlfriend Paula, he finds her hanging from a ceiling fan, and a demon coming out of her back, Garcia is quite shocked by this (as one might be). After dealing with several demons, he finds the Lord of the Underworld holding his (alive) girlfriend (yeah, after her skeleton basically jumps out of her, she's alive, being the Lord of Death has it's advantages).

The Demon King is understandably upset that his legion has been slaughtered by Garcia and in compensation, takes Paula, mocking Garcia that his weapon (a gun that can transform and also named Johnson, doesn't have the "penetration" that his has). Garcia quickly follows the Demon King in the attempt to get back the women he loves.


The graphics in SotD are pretty much what one would expect in games these days. Not great, not bad. The game has a more darker feel to it (which makes sense, it takes place in Hell), and therefore, lighting plays a huge role (meaning you'll be in dark areas, often (had to crank my brightness level up at times). Blood effects are pretty cool, not traditional spraying, kinda comic like, but dark. At times, however, you can see areas that the devs didn't put much effort into, blood and bodies will just be a clump of red and black, nothing serious as this usually is only in areas you don't need to go to, but still shows.


Controls are very simplistic, there are only a handful that need to be used, triggers (aim and shoot), bumpers (Lightshot, shots light, and heal), and the four usual (run, reload, melee). No complicated combos to learn, so this game should be easy to pick up and jump into. There are a few button mashing moments, but this shouldn't make the game any more difficult.


This is my personal favorite area, the music is done by Akira Yamaoka, the person behind the Silent Hill music, and his talent tied with a mix of Rock is a nice mix. The voice work is, IMO, pretty good, some characters sound lame and corny, like Mr.X (that's not his real name, but he has a giant X mark on his face, so.... yeah), other than him though, the work is generally well done. The sound and ambiance that accompanies it makes it feel like you went to hell, or Ozzfest (I'll leave that so you can make your own joke), but a nice mix non-the-less.


The lack a a replay ability is saddening, and if you're an achievement hunter, they difficulty ones don't stack, so you'll be playing this at least 3 times, which gets tedious after a while.

It's also short, I beat the Easy playthrough in 4 hours, Medium in about 6 and Hard in about the same.

A plus though, is the sexual innuendo, I love it personally, Big Boner, Hot Boner.... oh it's great. :) And the best achievement name ever made. Ever.

Now That's a Big Fuckin' Gun


If you like horror, shooters with smart-ass characters or talking about Boners, this is a game for you.



- Interesting cast
- Great Music Score
- BONERS!!!!


- Short Story
- No Replay
- SOME Cheese-y VO

Thursday, January 26, 2012

Opinion: Killing Kids in Games?

If you play RPG's you've likely come across games like Fallout 3, Skyrim and Fable. One thing these games all have in common, well, they have quite a few things in common, but a major thing is the inability to kill children.

Killiable Kids Mod for Fallout (PC)

"Leo, why would you want to kill children?" You may be asking.

Well, it's not that I WANT to kill kids, it's just that I should be ABLE to kill kids. Think about it for a second. You're placing kids in an M rated game, which contain a numerous amounts of things, including, but not limited to:

- Murder
- Assassination of real life individuals
- Theft
- Assault on both citizens and peace officers
- Terrorist plots
- Drug use
- Smuggling of illegal items (drugs, outlawed items)

So why restrict the ability to kill (or even harm for that matter) kids? Any sane individual will know that it's just a game, and won't go grab a knife and start stabbing lil' Timmy down the street.

"Well Leo, I agree, and I actually think games that are M rated, and have kids in them, should allow them to be killed, but you know SOMEONE will complain."  You say. Yes, this is true.

Who are those people? This is the most ironic piece, parents of underage kids who bought the game to occupy their kids. This is an example of crappy parenting, if you're gonna buy your 12 yr old an M rated game, you automatically lose the right to complain about what's in it, that's what the god damn, fucking, bitch rating label is for, so you can't complain to congress about something when you are the one who bought it for someone who shouldn't be using it.

This is equivalent to someone buying peanuts at a store for a snack at home, having someone allergic eat them, and then the buyer suing the grocer. Makes no fuckin' sense and you should be bitch slapped.... YOU are the one responsible, YOU are the one to blame, stop being a stuck up piece of shit and take responsibility for YOUR actions....

Now, back on topic. I'm not saying we should be able to decapitate kids, like you can do to enemies on Skyrim, Fallout and Fable, but you should be able to kill them at the very least, even if that means turning of the blood (for the kids, blood should still come from "normal" enemies). No special kills, nothing like that, just plain normal, good ol' fashioned family killing.

In all the above mentioned games, you can attack the kids, and in doing so, a bounty will be placed on you (or people try to kill you in Fallout's case), so they are treated as normal NPC's.... with immunity to death....bullshit....

The opinion(s) in this article is that of the writer, not necessarily that of the owners of Blogspot or Google.

Friday, January 20, 2012

Dungeon Defenders (XBLA)

Been awhile since I've written something, figured I'd write something real quick like. DD is a Tower Defense style game with several maps, and as you progress, becomes incredibly difficult at later levels.


The story in this game is not very well explained but I'll try to sum it up as best as I can. Basically, you are the offspring of a legendary hero/heroine who goes to venture in a far away land, while they are away, chaos ensues and you must kill a horde of beasts before they are able to destroy a crystal that houses an evil spirit.


The graphics are cartoony (think Legend of Zelda: Wind Waker). The graphics are well done, and the effects are pretty nice too. Multiple enemies appear on screen at once (upwards of several dozen thousands at a time) and still manage to work (although you will see lag).


The controls are very simplistic. Jumping, attacking, alternate attack and several shortcuts that can be enabled with the D-Pad. Holding one of the bumpers will bring up the menu which allows you to build defenses, repair, upgrade or sell said defenses and recover health, or activate special skills.


Characters don't really talk (except a death scream or something), and the music and sound tend to block out other players who are talking (but you can lower the volume of those if you desire). Music changes slightly going into different areas, but for the most part, stays the same. There's nothing really spectacular in this dept.


One thing that will benefit players is the ability to switch to their other characters while playing, if you decide your Squire (Warrior) is needed, you can switch to him in-between waves, this allows for elaborate defenses as each class has their own defenses.

A negative is the fact that mana is used for EVERYTHING. Wanna upgrade a tower, need mana. Wanna upgrade a weapon or armor piece? Need mana. Wanna buy something? Need mana. This will cause you to be low on mana often.

Pets add another tactic to the game, pets add stats, and sometimes, abilities to your hero. They are expensive to buy, but if you don't wanna buy them, you can earn them, but this is incredibly difficult as well.

There are also Challenges, which have you under unique conditions. No towers, moving core, only certain enemies, etc.


This is a fun and challenging game for Tower Defense fans, but if you're an occasional TD player, you'll likely have many hardships while playing.



- Challenging
- Plenty of weapon/armor/pet customizations
- Fun online play


- Maybe too difficult
- Not many towers for each class
- Needs more levels