As many of you have probably already heard, the Xbox One will no longer REQUIRE the Kinect to be used for games, which bring good and bad with it. It all depends on who you are and your usage, I suppose. I, for one, will not make use of Skype or any other form of video chat, the most I'll do is give it orders and of course, play Kinect games (and games that use Kinect).
Why should you care though? There's a big divide among fans, some are glad it won't be needed, while some see this as a side step, or even a step backwards for the console (much like the DRM reversal).
I am personally on the fence, if they still INCLUDE it with The One I'm fine with that, because then it's more like a Cellphone camera, there if you need it but you don't HAVE to use it. Devs will be able to do so much more if they know that everyone will have it from the get go, instead of looking at sales and basing what their next game is or has on that.
Let's look at some of the good and bad.
+ If a non-Kinect version is released, it'll likely be around $400
+ If it breaks (the Kinect), you can just go buy a new one
+ People can take the tinfoil off their heads
- Limits what devs will (likely) do if it's not bundled (why focus on something only part of the community has?)
- It's not ADVANCING what games are capable of, this makes it a updated Xbox 360
- People lose out on hilarious YouTube videos
Okay I admit, some of those were half-assed examples, some are more of a summarization, but you get the point. All in all, there's more to lose than there is to gain if they decide NOT to at least include Kinect with the console.... Or at least that's what I believe.
Showing posts with label Opinion. Show all posts
Showing posts with label Opinion. Show all posts
Tuesday, August 13, 2013
Tuesday, February 12, 2013
The Death of A Series
So it's been forever since I've posted anything (Merry Christmas and a Happy New Year), and after seeing a certain game on sale for $20, I thought I'd make another little opinion post.
As many know, I love the Resident Evil series, or what it used to be. It brings me great joy to say that RE6 was a huge flop, it sold at least 1,000,000 (one million) less than RE5 and has recieved mixed to bad reviews. Capcom took a big hit both financially and creditibilty wise. While I have never been happy to see a game fail, I am oddly satisfied by the failure of Resident Evil 6. Why? Let me list the reasons:
- Obviously, it deviates from what made the series great
- They are trying to appeal to the mindless fans that flock to the CoD series (yep, I'm a CoD hater too)
- They ignore true fans and give us crappy shit like Leon's Story, which is just god awful
- They haven't even bothered to REmake RE2 and RE3, which are the best in the series, but will make this crap without a second thought
Destructoid said it best, 'not just a step back for the series, it's a step back for commonplace, unassuming action-shooters' This is still an understatement, I will set it straight,
'This is a step back for both the [Resident Evil] series and any shooter in general. What's worse is that Capcom doesn't care, fans have made their desires clear, they want a reboot, a return to what made the series famous, yet they do nothing and only appeal to the mindless 12 yr olds that flock to the FPS genre.'
Feel free to use this if you want, I encourage it.
While you're at it, sign the petition to get RE2 remade. The devs have seen it, and have even hinted that if enough support is given, they'd strongly support making it. REmake Resident Evil 2 also, try signing this one, maybe if we get people to sign both we can get their attention REstore Resident Evil
As many know, I love the Resident Evil series, or what it used to be. It brings me great joy to say that RE6 was a huge flop, it sold at least 1,000,000 (one million) less than RE5 and has recieved mixed to bad reviews. Capcom took a big hit both financially and creditibilty wise. While I have never been happy to see a game fail, I am oddly satisfied by the failure of Resident Evil 6. Why? Let me list the reasons:
- Obviously, it deviates from what made the series great
- They are trying to appeal to the mindless fans that flock to the CoD series (yep, I'm a CoD hater too)
- They ignore true fans and give us crappy shit like Leon's Story, which is just god awful
- They haven't even bothered to REmake RE2 and RE3, which are the best in the series, but will make this crap without a second thought
Destructoid said it best, 'not just a step back for the series, it's a step back for commonplace, unassuming action-shooters' This is still an understatement, I will set it straight,
'This is a step back for both the [Resident Evil] series and any shooter in general. What's worse is that Capcom doesn't care, fans have made their desires clear, they want a reboot, a return to what made the series famous, yet they do nothing and only appeal to the mindless 12 yr olds that flock to the FPS genre.'
Feel free to use this if you want, I encourage it.
While you're at it, sign the petition to get RE2 remade. The devs have seen it, and have even hinted that if enough support is given, they'd strongly support making it. REmake Resident Evil 2 also, try signing this one, maybe if we get people to sign both we can get their attention REstore Resident Evil
Friday, March 30, 2012
Resident Evil: A Look Back
It's indisputable that Resident Evil has become a very well-known series. Games, books and even Hollywood movies, the series seems to be growing and growing like no one thought possible. But has the series strayed from its roots too much? I'm going to take you back through the years, and at the end, you be the judge.
Now, I love the series, been playing it since it originally released on the PSone back in 1997, while the graphics are terrible compared to today's standards, I enjoyed it (although I didn't get far, as I was only 7 at the time ;p). When Resident Evil 2 came out, I was 8 and able to focus on it a bit more than I could with Resident Evil 1 (plus the game looked much nicer). This game set the standards for the series, characters were thought out (as thought out as they could be back then), the story was excellent and the game was just all around enjoyable. I spent hours playing RE2, first Leon, then Claire, then Claire and Leon, I played the hell out of this game.
When Resident Evil 3: Nemesis came out in 1999, the series got even better. The already well thought out characters received an overhaul and looked and acted much better than their previous counterparts. I got attached to Jill, Carlos and even lesser character such as Mikhail and Nicholai. The threat of the Nemesis, a giant BOW (Bio-Organic Weapon) that pursued you throughout the game, always making you check your corners and look over your shoulder (as if we needed more of it in this game). Even better was the fact that after beating the game, you unlocked Operation: Mad Jackal, where you were able to play as Mikhail, Carlos or Nicholai and earn awesome items for the main game.
Resident Evil: Code Veronica was much more challenging for me, I had a helluva time beating it, whether that was due to actual difficulty or a poorly made game is up for debate, none the less, this was a good game.
"Wait, you just said it was poorly made.... da fuck?"
Don't get me wrong, it was, but it also did things that made up for that, the story was something from M.Shyamalan, full of twists, there were quite a few enemies that made you go, "Holy shit!" Some being Hulk Steve and the giant Dragonfly Alexia and other bizarre shit.
Now, this is where the series started taking a dive for me, a hardcore fan. Resident Evil 4. Don't get me wrong, the game itself was good, but I believe it was no where near deserving the title of "Resident Evil". Resident Evil is about zombies and surviving a zombie outbreak, not playing as a Government Agent and saving the world. The game itself is good, as I said before, the mechanics work well and the overall gameplay is fun. But throwing on the Resident Evil name was a crappy move.
Resident Evil 5 suffered the same issues as its predecessor, using the Resident Evil name, but having no zombies at all. Again, the game works well, but not as a Resident Evil entry.
Now, trailers of Resident Evil 6 show zombies, which I applaud, give the fans what they like, after all, we made the series what it is. What I don't like is that in the same trailer, Chris is shown as doing these superhero moves, taking out what look like parasite infested people from Resident Evil 4 and 5, killing people with guns leaping over shit and so much more.... I don't like "One man can save the world" type games, if this happened, we'd all be dead. Keep the series as it was, the struggle for survival.
![]() |
| Top: Resident Evil 1 remake Bottom: Resident Evil 4 |
Now, I love the series, been playing it since it originally released on the PSone back in 1997, while the graphics are terrible compared to today's standards, I enjoyed it (although I didn't get far, as I was only 7 at the time ;p). When Resident Evil 2 came out, I was 8 and able to focus on it a bit more than I could with Resident Evil 1 (plus the game looked much nicer). This game set the standards for the series, characters were thought out (as thought out as they could be back then), the story was excellent and the game was just all around enjoyable. I spent hours playing RE2, first Leon, then Claire, then Claire and Leon, I played the hell out of this game.
When Resident Evil 3: Nemesis came out in 1999, the series got even better. The already well thought out characters received an overhaul and looked and acted much better than their previous counterparts. I got attached to Jill, Carlos and even lesser character such as Mikhail and Nicholai. The threat of the Nemesis, a giant BOW (Bio-Organic Weapon) that pursued you throughout the game, always making you check your corners and look over your shoulder (as if we needed more of it in this game). Even better was the fact that after beating the game, you unlocked Operation: Mad Jackal, where you were able to play as Mikhail, Carlos or Nicholai and earn awesome items for the main game.
Resident Evil: Code Veronica was much more challenging for me, I had a helluva time beating it, whether that was due to actual difficulty or a poorly made game is up for debate, none the less, this was a good game.
"Wait, you just said it was poorly made.... da fuck?"
Don't get me wrong, it was, but it also did things that made up for that, the story was something from M.Shyamalan, full of twists, there were quite a few enemies that made you go, "Holy shit!" Some being Hulk Steve and the giant Dragonfly Alexia and other bizarre shit.
Now, this is where the series started taking a dive for me, a hardcore fan. Resident Evil 4. Don't get me wrong, the game itself was good, but I believe it was no where near deserving the title of "Resident Evil". Resident Evil is about zombies and surviving a zombie outbreak, not playing as a Government Agent and saving the world. The game itself is good, as I said before, the mechanics work well and the overall gameplay is fun. But throwing on the Resident Evil name was a crappy move.
Resident Evil 5 suffered the same issues as its predecessor, using the Resident Evil name, but having no zombies at all. Again, the game works well, but not as a Resident Evil entry.
Now, trailers of Resident Evil 6 show zombies, which I applaud, give the fans what they like, after all, we made the series what it is. What I don't like is that in the same trailer, Chris is shown as doing these superhero moves, taking out what look like parasite infested people from Resident Evil 4 and 5, killing people with guns leaping over shit and so much more.... I don't like "One man can save the world" type games, if this happened, we'd all be dead. Keep the series as it was, the struggle for survival.
Thursday, January 26, 2012
Opinion: Killing Kids in Games?
If you play RPG's you've likely come across games like Fallout 3, Skyrim and Fable. One thing these games all have in common, well, they have quite a few things in common, but a major thing is the inability to kill children.
"Leo, why would you want to kill children?" You may be asking.
Well, it's not that I WANT to kill kids, it's just that I should be ABLE to kill kids. Think about it for a second. You're placing kids in an M rated game, which contain a numerous amounts of things, including, but not limited to:
- Murder
- Assassination of real life individuals
- Theft
- Assault on both citizens and peace officers
- Terrorist plots
- Drug use
- Smuggling of illegal items (drugs, outlawed items)
So why restrict the ability to kill (or even harm for that matter) kids? Any sane individual will know that it's just a game, and won't go grab a knife and start stabbing lil' Timmy down the street.
"Well Leo, I agree, and I actually think games that are M rated, and have kids in them, should allow them to be killed, but you know SOMEONE will complain." You say. Yes, this is true.
Who are those people? This is the most ironic piece, parents of underage kids who bought the game to occupy their kids. This is an example of crappy parenting, if you're gonna buy your 12 yr old an M rated game, you automatically lose the right to complain about what's in it, that's what the god damn, fucking, bitch rating label is for, so you can't complain to congress about something when you are the one who bought it for someone who shouldn't be using it.
This is equivalent to someone buying peanuts at a store for a snack at home, having someone allergic eat them, and then the buyer suing the grocer. Makes no fuckin' sense and you should be bitch slapped.... YOU are the one responsible, YOU are the one to blame, stop being a stuck up piece of shit and take responsibility for YOUR actions....
Now, back on topic. I'm not saying we should be able to decapitate kids, like you can do to enemies on Skyrim, Fallout and Fable, but you should be able to kill them at the very least, even if that means turning of the blood (for the kids, blood should still come from "normal" enemies). No special kills, nothing like that, just plain normal, good ol' fashioned family killing.
In all the above mentioned games, you can attack the kids, and in doing so, a bounty will be placed on you (or people try to kill you in Fallout's case), so they are treated as normal NPC's.... with immunity to death....bullshit....
The opinion(s) in this article is that of the writer, not necessarily that of the owners of Blogspot or Google.
![]() |
| Killiable Kids Mod for Fallout (PC) |
"Leo, why would you want to kill children?" You may be asking.
Well, it's not that I WANT to kill kids, it's just that I should be ABLE to kill kids. Think about it for a second. You're placing kids in an M rated game, which contain a numerous amounts of things, including, but not limited to:
- Murder
- Assassination of real life individuals
- Theft
- Assault on both citizens and peace officers
- Terrorist plots
- Drug use
- Smuggling of illegal items (drugs, outlawed items)
So why restrict the ability to kill (or even harm for that matter) kids? Any sane individual will know that it's just a game, and won't go grab a knife and start stabbing lil' Timmy down the street.
"Well Leo, I agree, and I actually think games that are M rated, and have kids in them, should allow them to be killed, but you know SOMEONE will complain." You say. Yes, this is true.
Who are those people? This is the most ironic piece, parents of underage kids who bought the game to occupy their kids. This is an example of crappy parenting, if you're gonna buy your 12 yr old an M rated game, you automatically lose the right to complain about what's in it, that's what the god damn, fucking, bitch rating label is for, so you can't complain to congress about something when you are the one who bought it for someone who shouldn't be using it.
This is equivalent to someone buying peanuts at a store for a snack at home, having someone allergic eat them, and then the buyer suing the grocer. Makes no fuckin' sense and you should be bitch slapped.... YOU are the one responsible, YOU are the one to blame, stop being a stuck up piece of shit and take responsibility for YOUR actions....
Now, back on topic. I'm not saying we should be able to decapitate kids, like you can do to enemies on Skyrim, Fallout and Fable, but you should be able to kill them at the very least, even if that means turning of the blood (for the kids, blood should still come from "normal" enemies). No special kills, nothing like that, just plain normal, good ol' fashioned family killing.
In all the above mentioned games, you can attack the kids, and in doing so, a bounty will be placed on you (or people try to kill you in Fallout's case), so they are treated as normal NPC's.... with immunity to death....bullshit....
The opinion(s) in this article is that of the writer, not necessarily that of the owners of Blogspot or Google.
Subscribe to:
Posts (Atom)

