Lies and Deceit
Story
Absolution starts out with Agent 47 being given the Kill
Order on Diana Burnwood, an ex-Agency ‘handler’; a person who handles jobs,
clients and information for an assigned agent. Diana had exposed the agents around world, resulting in the deaths of many agents, purging the systems and bringing the Agency to the brink of
destruction. 47 soon learns the truth behind Diana’s betrayal and sets out to
fulfill her last request.
Graphics
Graphically, Absolution is, at the time of its release, a
very well made game with polished cutscenes and character animations. Light
will often reflect off of 47’s signature Silverballer pistols (this however
does not affect the players ability to hide), when exiting caves or places
where long exposure to artificial lighting is made (by lamps, ceiling lights,
etc) and going to the natural lighting of the outdoors (sun), you’ll get ‘flash
blindness’, the inability to see momentarily after sustaining a blast of bright
light (the change in lighting from fake to sun).
Controls
Controllers are a bit complicated at first, but through
several tutorial missions, you learn them (the first 2 story missions, comprising
of several smaller missions teach them to you). The shoulder buttons allow you
to run, aim, shoot, reload and use instinct (the latter being a skill 47 has
that allows him to see people and items of interest, the path those people will
take, hiding spots and other various objects).
Pressing down on the D-Pad allows you to hide your
weapon, holding it allows you to remove/attach a silencer if applicable and Left,
Up and Right allow you to switch weapons.
A/X, X/Square, Y/Triangle and B/O all have various
commands depending on the situation, which are displayed on screen (assuming
you are not playing on the ‘Purist’ difficulty, which offers no prompts).
Voice/Music/Sound
The voicing for the main characters in the game is well
done, 47’s low, rasping British accent suits the ‘Hitman’ persona well. Many of
the other characters you’ll meet sound very well done and the voicing suits
their character model. The downside is that common grunts have 1 of 3 voice
actors on most occasions, the most notable being Steven Blum, who’s done many,
many, MANY voices, my favorite being Spike from Cowboy Bebop (just a random
tid-bit), or the one guy who has a very Midwestern accent (hello Minnesota).
The music tends to be low and ambient, not really picking
up unless you are spotted and a full blown chase ensues. This suits the game
well though, and it didn’t detract from any core gameplay. It’s probably for
the best, as a big part is relying on enemy communications to help navigate the
areas effectively.
Other
Enemies are always o the prowl for 47, but are somehow oblivious to the giant bald guy wearing a guard outfit (momentarily anyways). Disguises play a key part in the series, so I’m sure you’re well aware of the need to either stealth, or the ability to blend in with your surroundings. Most enemies can be stripped of their clothing and used to enter areas that would normally be impossible to access (without bloodshed anyways).
Seems perfectly normal, no one will ever know |
The game offers another style of play aside from the
story called ‘Contracts’. This game mode uses locations from the main game
(EXACT replicas, including enemy placement, weapon placement, etc) and the
player creates a contract on one of the AI’s in the area. You kill that person
and all the things you did are recorded and you can then put that up for other
players to try. So if you killed the store clerk, with a wrench while dressed
like a chicken, you can require other players to do the exact same. Anything
you do can be put up for bonus money (which is used to upgrade weapons in ‘Contract
Mode’), the other player isn’t required to mimic your kill exactly, but the
closer they get, the more money they earn.
The game also offers over 200 challenges, there are
various challenges per level, which generally consist of not using any disguises,
not alerting anyone, finding all ‘evidence’ and many others. When completed,
these challenges increase your score for the level (and any later plays of the
level, so once you beat a challenge, the score boost will always be in effect
for that level). You can also replay any level, at any time to try and complete
more challenges (yay ‘Level Select’).
As you may know, or maybe not, this was my first Hitman
game, so I don’t know how the others played, you can kill your targets in
numerous ways, accident, poisoning, stealth, outright, there are a lot of fun
ways to achieve your goals, so explore the level and make note of points of
interest.
Enemies are always o the prowl for 47, but are somehow oblivious
to the giant bald guy wearing a guard outfit (momentarily anyways). Disguises
play a key part in the series, so I’m sure you’re well aware of the need to
either stealth, or the ability to blend in with your surroundings. Most enemies
can be stripped of their clothing and used to enter areas that would normally
be impossible to access (without bloodshed anyways).
Overall
Hitman Absolution offers a lot of fun ways to dispose of
targets, as well as lots of replay for the challenges (and simply trying
something new). The great characters and interesting story make it hard to not
suggest to stealth fans. With the only downside being the lack of voices for
the lower soldiers and the occasional difficulty spike, even on low
difficulties, this is still a fun game that many people would enjoy.
9.0/10.0
Pros
- Great cast of characters
- Fun ways to kill your target (poison the fish, push
them in to the sewer? Yes)
- Plenty of replayability
Cons
- Lack of voice actors for the lower rank soldiers
- Infrequent difficulty spike in a few missions
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